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GvG - guide / rules / tips

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GvG - guide / rules / tips Empty GvG - guide / rules / tips

Post by cgsabs Tue Dec 15, 2009 2:59 am

With recent surge of GvG intrest and activitys it was due time for bit of an update on a basic GvG guide and guild rules for gvg related activitys for everyone and especially the newer members or newer to gvg members.

First point id like to stress is preparations and planning. We didnt climb so high on gvg ladder rushing out smashing guilds at random without carefull planning and preparations, so i cant stress enough how important carfull planning is so we can maintain our good standing on gvg ladder and impressive gvg win/loss record. 1 loss can see us lose ALOT of points and fall a good distance down the ladder taking days/weeks even to reclaim our points so making every effort possible or sparing no expensive on buffs / potions / time and attention on each and every gvg to avoid losses is so important and should be taken seriously by everyone.


-1st a carfull choice of what guild to attack is needed.
you'll need a guild with multiple targets your range. this makes for quicker finishing the gvg yes but more importantly illiminates the chances the target guild will strand you by booting out your targets. so idealy you'll want atleast 3+ targets and the more the better and if possible atleast a few of these targets being active players(not nessisarily online when you want to attack them but within a days activity ensuring us they are a productive member of that guild and not a member they'd quickly boot) 3 inactives in 1 guild isnt uncommon and booting inactive members bears no major consequences to a target guild so is a risk we have to account for. you'll also wanna make note of any higher level member the guild has and their activity times. 1 guild buffer online in a guild can stop a gvg in its tracks if he's keen and attentive.
checklist: multiple targets , are they active or all inactives , does guild have online members capable of buffing your target range.

- 2nd thing you'll need to do is look at your targets , their gear and stats. now look at your gear and stats , can your attack/damage safely defeat their defense and armor but at same time is your defense or armor high enuff to survive a miss if u make one or a LD activation made by your target -- LD, dodge , 1st strike or a pesky 2% happens frequently so plan ahead , beating a guy once isnt the point of gvg , you have to safely hit him many times so accounting for these misses that your statisticly bound to have is a good plan. -- the guild has lots of gear available if you feel you need to adjust gear setup ( and with us in offline sets its almost a given you will need a different setup , attacking in your offline gear is suicide over a span of 50 hits )
simple checklist - can your attack beat their defenses , can your
damage beat their armor + hp , is your defense well above their attack
so they miss you , or is your armor high enuff to survive a hit if they did hit you

- 3rd BUFFS (many buffs have better potions available so using those is always a wise choice) buffs can make or break you so proper buffing is essential. you'll need buffs to compliment your gear and stats and also buffs to help you survive any misses or miss-calculation you made. a good base i suggest noone take on gvg without would be KE , consitution dark curse, EA EW and empower as a start to bulster your stats and cut opponents down. Now add , force shield, last ditch shockwave and UB as a defensive measure to help avoid a loss. - these are the base buffs you'll need. for good measure tho adding on buffs like flinch, stun, rage/fury/berserk. shatter armor are all gunna be an asset. if your really feeling exotic tho adding terrorize , reflection have their limited usfullness.
base buff checklist - KE, constitution , DC , EW EA , empower , LD FS SW.
strongly suggested to add to base buffs - flinch , stun , SA, rage/fury,berserk
extotics - terrorize , reflection , spell breaker

* NOTE , if your missing any of the basic buffs dont attack anyone till you get buffed properly or you risk losing. most of these buffs are available in guild so they can be asked for when needed so no need to rush into anything.

*you'll also need to take into account any buffs your targets have currently running , what effect they will have on you or your stats. a buff like DC on your opponent can be easily missed or underestimated but have devistating effects to you so know your buffs and effects they have , if you dont know or are unsure , ask or review the other posts here in forum , we are all here to help so dont hesitate to ask a second opinion or advise.

- attacking - ok so you did all your preperations and planning , your gear is on and repaired, your buffed , and then you double checked everthing one more time to be sure. time to attack. great!! lets go..... but proceed with caution , yea attacking fast is ideal so as target guilds have less or no chance to counter you by buffing your targets but dont rush attacks. after each attack you do check the blacksmith and do any repairs you suffered. damaged gear losses stats so battling with broken gear is fool-hearted.
you'll want to check every target before each attack for any new buffs that may have appeared. If a new buff appears on a target you'll need to re-caculate your situation and stats depending on what buff appeared. taking a moment to re-calculate and make any gear adjustment or buff improvment you need can make the difference between a perfect score or taking a loss so carfully monitoring each target before u attack is so important - again if buffs appear on your targets and you need help calculating stat changes,stop and ask , a moment asking for help is a moment better spent than attacking against buffs and suffering a loss. if you find a targets buffs leave you in a bad spot you cant compinsate for and make a safe adjustment for then you have to abort , and pick it up later when thier buffs expire. knowing when to stop is a point that cant be stressed enuff , attacking against risky buffs usually see's a mistake happen and a loss for you so stop if your targets buffs threaten your perfect score, you can always resume hits later on when their buffs are gone.
avoiding online players is usually wise but if you find yourself at a point you have to attack a online player you'll wanna be very attentive to their stats and buffs and gear, you'll need to check his/her stats very closly before each and every attack as well as their buffs - one good gear change done by them or a new buff slipped on them can throw your whole preparations out the window and you'll have to avoid them now or re-adjust your gear again.

NOTE: buffs like consititution or DC dont show the changes on a players stats in bio so carefully watching what buffs appear on targets before each hit is so important. being able to calculate their effects is next important for safe hitting , if your unsure of a buffs effect or the stat it effects or changes it will cause again stop and ask. a monotonus , tedious procedure all this stop -check - adjust -rechecking is but to maintain a perfect score its vitaly important this is done
checklist - check target stats and buffs and possible gear change before every attack done , after each attack do repairs before moving to next target and repeating the check stats/gear/buffs again.

- defending - an overlooked part of gvg, the guild has invested alot of time,energy and purple dots into our offline gear and stategy for defending against gvg's so we can always stand a good chance of causing attackers to take a loss. if your willing to take on attacking side of a gvg we hope you'll have as much enthusiasm to help defend it now so guild and you can bask in the glory and not leave the defending gvg's as "someone else's concern" -- with quick action tho we can stave off an attacker and/or cause a miss quite quickly so helping defend isnt to hard and should be a part of your gvg checklist.
- if you see incoming attacks , or are hit by incoming attack post in chat asap , so we can organize our buffers by finding the attacker and figuring who in the guild here he/she can be attacking.
- once we have figured out who the attacker is and who is in target range a list will be posted in chat in quick buff form so u can buff all them at once buy copy/pasting the list to a buff window. - if noone posts a list make one , so any other members who pop online can buff the targets asap.
- our offline gear sets are build to work best when buffed so knowing what buffs are of 1st importance is crutial. KE DC FS LD UB EA EW are all at top of the list of buffs needed on our members asap. if noone is online in guild with these buffs buy them for the target range. costly at times yes but a reality we face to keep up our good standing on the gvg ladder. extra buffs that wont hurt if they are available such as deflect (to stall the attacks so u can find more buffers or better buffs) stun SW, flinch, consitution, rage/fury/berserk , wither, SA , spellbreaker can be added to targets to improve the odds of causing a loss. * rare causes have seen us have a need for shield strike or nitemare visage but these are rare occurances and should only be buffed on targets if absolutly deemed nessisary.

defense checklist: watch for incoming attacks , posting in chat if you see or are hit by incoming attacks -- find the attacker or who is being attacked here and post a list of targets in chat or watch for the list to be made and posted -- be willing to buff or buy the above mentioned helpfull buffs list for targeted members to help them to defend successfully the attacks
important buffs for defense - KE DC FS LD UB EA EW
additional helpfull buffs - flinch constitution stun SW rage/fury/berserk SA spellbreaker wither


side notes:
- if we are attacked on gvg DO NOT retailiate and hit back untill we have looked over the attacking guild and assess'd who here has the most targets or best chances of successfull return hits. if you feel your a good candidate to return hits express your intrest to do the attacks in chat or let one of the higher guild members know and they'll look things over and give you a go-ahead if they feel your best suited to pull the guild a win.

- know your buffs / potions and their effects or have a quick referance available to aid you to re-calculate stats on the fly incase its needed midway thru gvg. a long pause mid gvg just gives target guilds a chance to better buff themselves causing you even more grief. there are a few good posts here in the forum on buff effects and all the math involved in the calculaing the bonus's or reductions the buff/potion will have. well worth re-reading those posts

- gvg's are time consuming and require your full attention, you should set aside or plan to have an hour of uninterupted time online to devote to a gvg before asking to start one. real life dont always co-operate we all understand that and some things are beyond controll but dont ask to start gvg's if you know your gunna be leaving for work / school / a trip to the store in a short while or somthing small like knowing your laptop battery wont last that long and you'll have to pause and go plug in. any of these can give a target guild the chance they need to buff up or simply distract you enuff that you miss a target being buffed.

- gvg's arnt overly cheap for the guild to initiate so donating to help fund the gvg you take on is always going to be appreciated. Challenging yourself once you have a few gvg under your belt you can help cut the costs by aiming at target guilds a little higher on the gvg ladder but dont bite more than you can chew by aiming to high on the ladder , higher you go the more challenge and resistance your bound to face , as well as a harder challenge it will be for us all to defend the return hits also.
cgsabs
cgsabs
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Post by JackSpring Thu Dec 31, 2009 7:02 pm

Ready....Got a few ideas/guilds that are ripe...
JackSpring
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Post by Guest Fri Jan 01, 2010 3:47 pm

wow cgsabs alot of work went into writing all of that thanks for all the tips
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Post by brad Thu Jul 15, 2010 8:40 am

GVG return hits guidelines:
What i would like to see from our guild in returning hits is this after watching other guilds.
1. start to return hits as soon as possible and when EFFECTIVELY (no counter buffs are on targets) possible . make them have to buff asap and for as long as possible. STOP when opposing buffs arrive.
Absolutely do not hit into counter buffs unless:
1. There will be no more hitters for our guild and anyone hitting would be hitting into counter buffs.
2. our guild is under a time constraint. (only have a few hours left to complete hits).
Try to get different level hitters involved when possible so that again opposing guild has more targets they have to buff.
To reiterate, make them start to buff immediately by getting a few hits in, STOP when buffs come on and repeat. I would like to see those returning hits try to have multiple targets if possible and can do hits over the 24 hrs.
Try to get all four or more slots filled in for return hits and keep levels more than the +/-25 so opposing guilds have to keep lots of buffing going on over a wide range of their members. this will be time and stam draining to them as we have seen guilds do this to us and it proves effective.
thank you.
also please add to never hit the target while online even if unbufffed unless absolutely required due to time constraint as they can change armor sets or time your hit with buffs which we have seen happen.
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Post by Guest Tue Jul 27, 2010 4:01 pm

Great info for a GvG newbie like myself Smile Thanks for this!
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